+1 damage and weapons are considered magicĬombat Expertise, Combat Reflexes, BAB +2 or monk 2 Reduce your arcane spell failure chance by 10% Reduce your arcane spell failure chance by 20% Reduce ranged attack penalties due to range by 2Īrcane Armor Training, Armor Proficiency, Medium, CL 7 Point-Blank Shot, proficient with sling or halfling sling staff +2 bonus on Swim checks avoid normal penalties on melee attack rolls underwater Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus Make full attacks at negative hit points but at a –5 penaltyīite an opponent that targets you with a combat maneuver as an immediate action.ĭodge, Mobility, BAB +7, brawler 4, or monk 4 Gain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a timeīase attack bonus +3, ferocity racial ability You gain a +2 bonus on melee attack rolls against dwarves and gnomes Treat creatures that are normally immune to critical hits and sneak attacks as instead having a 75% chance to negate the critical hit or sneak attack, taking only the attack’s normal damage When you strike an opponent that has a chance of negating critical hits or sneak attacks, such as from the fortification armor special ability, reduce that chance by 25%. Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity.Ĭhoose one weapon with which you have the Weapon Focus feat. Sleight of Hand 1 rank, proficient with sling Take both a move action and a standard action on a surprise round when you and ally can both act These bonuses are equal to the bonus you gain from trap sense. You gain a bonus on Perception checks made to determine awareness for the surprise round of combat, and a dodge bonus to AC in any surprise round in which you get to act. Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice Gain limited amount of grit and access to gunslinger deeds No levels in a class with grit class feature This self-inflicted damage is not reduced by damage reduction. When you do so, the strain on your body causes you to take an amount of damage equal to the extra damage dealt by your Vital Strike feat. When you Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. Str 13, Power Attack, Cleave, Vital Strike, BAB +8 You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown Use your Dex bonus when calculating your CMB This does not affect the armor’s statistics, and it is still considered heavy armor for all other purposes. Str 13 Dex 13 Endurance or armor training class feature proficiency with heavy armor.įor the purpose of class features (such as a ranger’s combat style, a barbarian’s fast movement, or a magus’s spellcasting), you treat Gray Maiden plate as medium armor or heavy armor, whichever is more beneficial to a given ability. Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature. Select one advanced armor training option.įighter level 5th, weapon training class feature When using Adder Strike, you may poison two blowgun darts that can be used in melee May apply contact poison to unarmed strikesĪdder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank Special: Additional unusual facts about the feat.Ī | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z Combat FeatsĬombat Casting, Skill Focus ( Acrobatics)Īvoid attacks of opportunity from casting with Acrobatics If not having the feat causes no particular drawback, this entry is absent. Normal: What a character who does not have this feat is limited to or restricted from doing. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. A feat may have more than one prerequisite.īenefit: What the feat enables the character (“ you” in the feat description) to do. This entry is absent if a feat has no prerequisite. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
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